Curriculum
Modes
Every mode is a deliberate pedagogical choice - not a game for its own sake.
The core ladder is climbed on eight stage skills. Some skills use their own mode shapes - active listening, discovery Timing, and full-role-play Qualify Out - because the judgement they train does not fit that ladder alone.
01
Core ladder
One new demand per rung.
7 modes
ReplayThe starting point for any new skill, or a new difficulty of one you already hold. Replay teaches the shape of an elite sales conversation before asking anything else of you.PathThe step up from Replay. Still multiple choice, but now your choices have consequences, and the conversation goes where you take it.RecallThe first mode in which you speak. You are given the elite response word for word. Then it disappears.CoachingThe first mode with no guidance at the moment you speak. You decide what to say and how to say it, and your response is assessed on the spot.CritiqueThe surest test of understanding is teaching. In Critique, you are the coach.PerformanceThe closest thing to a real role play before Examination. No per-turn evaluation, no retries. The conversation runs until you win or lose.ExaminationThe final and hardest mode. No hints, no pausing, and only seconds to respond. As close to a live call as training gets.
6 modes
Fact RecallDid the facts land - or only the feeling of having listened?Meaning CheckHearing the words is not the same as grasping what they meant.Key PointsEverything was said. Not everything mattered. Can the learner tell the difference?Reflect BackProve understanding by choosing the reflection that would make the buyer feel heard.Spot the MissSomething important was left out. The skill is noticing the gap.SummaryHear it once. Then say what mattered - in one take, with nowhere to hide.
1 mode
1 mode
What they train
Modes sit on top of discrete skills - and an algorithm decides which combination each rep needs next.